

The first game in the series gave us an incredibly cliche storyline. Adding to this was the much improved handling and damage model of the cars across the four years before the series became Race Driver Grid. Starting at quite an early stage of the 6th generation of consoles the game progressed to be one of the best looking by the third entry. Not only in your ability but in the game as well. Of course the one thing that permeated the series as a whole is improvement. While others have unlocked classes of cars rather than specific motorsports TOCA Race Driver managed to craft a narrative (although it was occasionally cliche) and have a good and rewarding progression of cars.

One thing that other games have strived for since, and arguably only Codemasters has really achieved it, is a career mode that actually takes you from small time rookie racer to big time superstar, following various different racing formulas including the titular Touring Car. You’ll find multiple Scotsmen across the TOCA series of games telling you that you should do better, despite your success. Many different games now use a more narrative based career, with Playground Games’ Forza Horizon series often taking the approach of having a main character that acts as an organiser and another as a PA. You’ll also find some of its stylistic marks across many racing games outside of developer Codemasters. Such is the legacy of the TOCA Race Driver series that we undoubtedly take certain things for granted or certainly find things we wish were better implemented in games.
